1				// 1 = labeled addresses 0 = global addresses
PK_LOADCUES		// Characters index
1				// 1 = global collision pointers 0 = word offsets
PK_COLLISIONS	// Collisions index
1				// 1 = global weapon pointers 0 = word offsets
PK_WEAPONS		// Weapons index
PK_ICONS		// Icons index

8				// number of letters per name (original is 5)
PK_NAMES		// Names index
PK_STATISTIC	// Statistics index
PK_SPEED		// Characters speed

28	// 28 playable chars excluding invalid entries
30	// 30 objects in total excluding invalid entries

Max
PK_DEFAULT##
0
50
animations/max.txt

Axel
PK_DEFAULT##
0
50
animations/axel.txt

Blaze
PK_DEFAULT##
0
50
animations/blaze.txt

Skate
PK_DEFAULT##
0
50
animations/skate.txt

Adam
PK_DEFAULT##
0
50
animations/adam.txt

Zan
PK_DEFAULT##
0
50
animations/adam.txt

Roo
PK_DEFAULT##
0
50
animations/adam.txt

Galsia
PK_DEFAULT##
0
36
animations/galsia.txt

Donovan
PK_DEFAULT##
0
36
animations/donovan.txt

Jack
PK_DEFAULT##
0
34
animations/jack.txt

Barbon
PK_DEFAULT##
0
33
animations/barbon.txt

Electra
PK_DEFAULT##
3
PK1SUB_ART0F20
29
animations/electra.txt

Signal
PK_DEFAULT##
0
29
animations/signal.txt

Biker
PK_DEFAULT##
0
36
animations/biker.txt

Ninja
PK_DEFAULT##
3
PK1SUB_ART0F20
40
animations/ninja.txt

Bongo
PK_DEFAULT##
3
PK1SUB_ART0F20
31
animations/bongo.txt

Hakuyo
PK_DEFAULT##
0
30
animations/hakuyo.txt

x

Kickboxer
PK_DEFAULT##
0
30
animations/kickboxer.txt

Jet
PK_DEFAULT##
0
29
animations/jet.txt

Zamza
PK_DEFAULT##
0
32
animations/zanza.txt

R Bear
PK_DEFAULT##
0
33
animations/rbear.txt

Abadede
PK_DEFAULT##
0
35
animations/abadede.txt

x

x

Particle
PK_DEFAULT##
3
PK1SUB_ART0F20
30
animations/particle.txt

x

Mr X
PK_DEFAULT##
3
PK1SUB_ART0F20
44
animations/mrx.txt

Shiva
PK_DEFAULT##
0
37
animations/shiva.txt

Ninja (b)
PK_DEFAULT##
3
PK3SUB_ART0040
40
-

Ninja (katana)
PK_DEFAULT##
3
PK3SUB_ART0040
40
-

